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Faculty Services - LSC-North Harris Library

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Embedded Librarian

Online Embedded Librarian

Whether your course is online, hybrid, or face-to-face with an online component, you can add an embed an online librarian inside individual courses in Desire2Learn. The online embedded librarian connects with your students in D2L to provide assistance with research, library resources, citation & documentation, academic integrity and other digital literacy initiatives. Collaborate with your librarian to design engaging projects relating to information literacy and student success. If you’re interested, please contact your liaison librarian. [How can faculty embed a librarian? Video Guide | PDF Guide]

Online Self-guided Modules

The library offers self-guided modules that can be incorporated into D2L's gradebook.  These modules can be customized to address the needs for your class.  If you’re interested, please contact your liaison librarian.

Library 101

Plagiarism 101

Makerspace Class

Reasons to Incorporate the Makerspace into Your Class

  • Build a classroom community within your class by giving your students an opportunity to collaborate and bond.Makerspace
  • Enhance troubleshooting skills and creativity.
  • Expose students to emerging technologies.
  • Incorporate multimodal learning aspects into your class.
  • Increase student engagement and retention, as shown in pilot case studies conducted on campus.

Standard Visits

  • Bring your class for a general brief orientation visit.  This is a brief tour that covers basic information on all of the technology in the Makerspace and how students can make appointments for individual assistance.  (15 min)
  • Bring your class for an "open house style" 60-90 minute visit.  During this visit, Makerspace librarians guide students from station to station.  This visit exposes students in greater depth to all the technology in the makerspace, and gives them a better idea on how they can use it.  Students also learn how they can make appointments for individual assistance to work on projects.
  • Bring your class for a specific demonstration of an individual technology.  During the demonstration, students will gain greater knowledge on one particular technology such as the electronic cutting tool, 3D printer, virtual technology, etc.

Project and Assignment Ideas

  • Collaboration and Experimentation with a Writing Element:
    1. Students visit the Makerspace for one or two sessions to experience and/or create something in groups.
    2. Students work in groups to prepare a writing assignment based on the experience.  The writing assignment could be a reflective essay or procedural technical writing document.
  • Collaboration and Experimentation with an Oral Element:
    1. Students visit the Makerspace for one or two sessions to experience and/or create something in groups.
    2. Students work in groups to prepare a video blog post, using the One Button Studio, based on the experience.  The blog post could be reflective or procedural.
  • Collaboration and Written and Oral Communication:
    1. Class is divided into groups. Each group is assigned to a particular station.
    2. Each group is to read and follow the written instructions on how to use the equipment.  If they need more information, they are encouraged to use iPads to find additional instructions on the web.  Students will use their reading and oral skills to communicate and collaborate as a group. They will also use their troubleshooting and creativity skills to use the station to accomplish a task or to make something.
  • Creative Challenge
    1. Work in groups to learn about the tools in the makerspace, then find and solve a problem.
    2. At a later class date, each group presents the problem and solution in a creative way (presentation, skit, video, performance, etc.).
  • Art Design challenge
    1. Ask students to work in groups or individually to design an object or character.
    2. Students are to use their own tools and Makerspace tools to make a physical representation of the object.
    3. Students share their creations with the class and/or social media.
  • VR Art Challenge
    1. Students work in pairs or groups to plan their themed sketches.
    2. Students make appointments to schedule a time to work with HTC Vive.
    3. Students share their creations outside of Tilt Brush.
    4. Each group presents to the class their themes and share their sketches in an innovative way (incorporating graphics, video, or new media elements into their presentations).
  • Make a New Friend (Low Stress Fun Collaboration)
    1. Students take a brief "interest" poll, then the class is divided into groups based on "themed" common fun factors (favorite color, afraid of the spiders, Pepsi vs. Coke, etc.).
    2. Students get a brief orientation to the tools and resources in the makerspace.
    3. Students are to collaborate in groups to do something in the makerspace.  As they work on their project, they are to talk within themselves to learn more about each other.
    4. At the end of class, students who normally do not engage with each other will get a chance to meet someone new.
      Optional - at the end of class, partners should introduce each other to the class.
  • 3D Printer Design Semester Challenge
    1. Students work in groups or individually to design an object related to the class or a social issue.
    2. Students make an appointment to schedule a time to print the object.
    3. Students present their designs to the class and/or social media.
    4. Optional - students write a reflective/procedural paragraph about their experience.
  • LeoPoly Design Semester Challenge
    1. Students work in pairs or individually to digitally design an object using LeoPoly on the zSpace machine.
    2. Students make appointments to schedule a time to work with zSpace.
    3. Students share their designs with the class or on social media.
    4. Optional - students write a reflective/procedural paragraph about their experience.
  • Poster Design Semester Challenge
    1. Students work in pairs or individually to design the poster (audience, theme, graphical elements, fonts, message, purpose, copyright infringement avoidance).
    2. Students make appointments to schedule a time to have their posters previewed and printed by the librarian.
    3. Students share their designs with the class or on social media.
    4. Optional - students write a reflective/procedural paragraph about their experience.

For further reading:

VR for Teaching and Learning button
HTC Vive button
Students may visit the library Makerspace individually or in small groups to experience active VR environments.  Appointments are highly encouraged; please use the Makerspace appointment form.

 

List of HTC Vive available applications:

 

Anatomy

  • Anatomy Viewer (The Body VR)
  • 3D Organon VR Anatomy
  • Journey Inside a Cell (The Body VR)
  • InMind

Art

  • Tilt Brush
  • The Night Cafe

Empathy

  • Project Syria

Exposure Therapy

  • Arachnophobia
  • Fear of Heights

History

  • Pearl Harbor
  • Discovr Egypt: King Tut's Tomb
  • Stonehenge VR

Presentation & Speech Practice

  • Limelight - virtual audience
  • Speech Trainer

Science

  • Above - astronomy
  • Calcflow - calculus
  • nano one - organic molecules
  • theBlue - under the ocean
  • We are Stars - general science
  • The Lab (run VR experiments, fix a robot, etc.)
  • Pluto the VR Experience

Strategy & Games

  • Abode
  • Storm
  • VR Chat
  • Clash of the Monsters
Oculus Rift
Students may visit the library Makerspace individually or in small groups to experience active VR environments.  Appointments are highly encouraged; please use the Makerspace appointment form.
  • CelluVR
  • Ocean Rift
  • Rosetta VR
  • Corvocado VR
  • Dino Direct
  • Iceland
  • Pantheon
  • Archena Ancient Bath
  • 360 Time Traveler
  • Rift Coaster
VR Viewer with Smartphone button

Attention Faculty

The library has a class set of VR viewers that work with Smartphones.  The class set is available to faculty on a first-come, first served basis.  You can check out one of our 360 cameras to create your own 360 VR content, and then upload it to YouTube as a 360 video.  Use the class set of VR Viewers and immerse your students in your VR content.

Multipurpose/Starting Point

  • Google Cardboard App iOS  |  Android (Launch various apps such as InMind, Google Street View, and more.)
  • YouTube App - Use your smartphone and a VR viewer to experience 360 videos right from YouTube.  You can also create your own 360 videos and upload them to your YouTube channel.  Enter your search terms and then add 360 vr".

VR Storytelling/Empathy/Point of View

Immersive Tours

VR Exposure Therapy

VR Journalism

Science and Technology

360 Camera

Thanks to an LSCS Foundation mini grant, we received a grant to fund two 360 Fly cameras.  These cameras may be checked out by faculty to work on special projects independently or with students. Interested faculty members, please ask for this equipment at the Makerspace.  Each camera comes with a tripod.

Project Ideas

  • Ethnographic Projects:  record their ethnographic cultures in 360 video and share with the class.
  • Journalism:  record news items, events, interviews in 360 video, peaceful protests.
  • Empathy/Point of View: record our lives in 360 to share our point of view.
  • Training & Orientation: record a space, lab, warehouse, workshop, and more to provide training and orientation.
  • Show experiments step-by-step setup along with procedures.
  • Speech:  record yourself or others making speeches or practicing speeches.
  • Research:  record on-site to generate your own original study of an area
  • Memory keeping/archives:  Record environmental sites before they change due to construction or development.
  • Community outreach, breast cancer walk, walk for leukemia, etc.
  • Community study
  • Promotional purposes such as advertising, commercials, tours, demonstrations, showcases
  • Storytelling: fiction, non-fiction, various audiences (children, senior citizens)
  • Photography: recording theatrical practice, musical/instrumental, horror films, horror tours, historical tours, landscaping/scenery

Steps to Using a 360 Camera

  1. Request or reserve the cameras at the Makerspace by contacting Norma Drepaul at norma.a.drepaul@lonestar.edu.
  2. Receive orientation on the use of the camera.
    1. 360 Fly 4K User Guide
    2. For faculty/staff Lynda Video tutorial on getting started with 360 video editing: 360 Video Workflow
    3. How to Video Guides
    4. Things to keep in mind:
      1. Resolution is not as good in 360
      2. Most 360 players like YouTube and Facebook compress the video file when uploaded.  The higher the starting resolution, the better it will look.
      3. When viewing in a player, click on the settings icon on YouTube to max out the resolution.
  3. Install the 360 Fly app on your iOS or Android device, and then go through the tutorial and setup process.
  4. Work on your project and record your video(s) or photos.
  5. Edit and snip your videos.
  6. Upload the video into YouTube, or upload panoramic photos to a 360 photo viewer such as Roundme.
  7. Borrow the class set of DIY Virtual Reality viewers.
  8. Ask students to access your YouTube video on their smartphones, or the 360 photo viewer such as Roundme.
  9. Instruct students to place their smartphones inside the 360 headset viewers.
  10. Enjoy your own immersive virtual reality content in 360 video or photos.

Library Liaisons